Poisoner’s Grotto

5,000.00

Description

A shaded field of poisonous plants and herbs grow here. Everything from fly amanita to night­shade spring up by the bushel, ripe for picking and refining into poisons.

Skilled Hirelings: 2

Unskilled Hirelings: 0

Construction Time: 15 days
Benefit: Every 7 days, this room provides enough ingredients to make two items off the following list, most of which may be found in the Dungeon Master’s Guide on pages 257-258: acid, antitoxin, assassin’s blood, burnt othur fumes, drow poison, essence of ether, malice, oil of taggit, pale tincture, potion of poison, torpor, or truth serum. After the herbs have been picked, each poison must be successfully brewed with a DC 15 alchemist supplies check. A failure destroys the gathered herbs used to brew that particular item until they regrow the following week.